Title: Center for Architecture and Situated Technologies
Category: #situatedtechnologies #urbancomputing
Author: CAST. The University at Buffalo
Year:
Url: http://cast.ap.buffalo.edu/site/
Description: CAST study issues of techné and of technology that are ever-present in architectural discourse, but which have taken on new meanings and questions with the advent of new forms of human-computer interaction. These forms often originate in computer science and in engineering, and include the development of ubiquitous computing, physical computing, as well as parametric modeling and digital fabrication techniques.
CAST. Center for Architecture and Situated Technologies
Title: Living City
Category: #livingcity #hybridcity #ubiquitouscomputing
Author: The Living
Year:
Url: http://www.thelivingcity.net/02.htm
Description: A platform for the future when buildings talk to one another. In the future, buildings will talk to one another. In the era of ubiquitous computing—as sensors disappear into the woodwork and all kinds of data is transferred instantly and wirelessly—buildings will communicate information about their local conditions to a network of other buildings. Architecture will come to life. Living City is an ecology of facades where individual buildings collect data, share it with others in their social network, and respond to the collective body of knowledge.
Title: Invisibles Cities
Category: #visualdata
Author: Christian Marc Schmidt & Liangjie Xia
Year: 2010
Url: http://www.christianmarcschmidt.com/invisiblecities/
Description: is a information mapping project that reveals social networks present within the urban environment. Allows realtime mapping of activity on Twitter and Flickr by displaying intensities and geographical relationships of twitter conversations. Data is displayed by location and hills and valleys are displayed representing areas with high and low densities of data. Invisible Cities maps information from one realm—online social networks—to another: an immersive, three dimensional space. In doing so, the piece creates a parallel experience to the physical urban environment. The interplay between the aggregate and the real-time recreates the kind of dynamics present within the physical world, where the city is both a vessel for and a product of human activity. It is ultimately a parallel city of intersections, discovery, and memory, and a medium for experiencing the physical environment anew.
Title: senseable city lab
Category: #realtimecity #hybridcity
Author: MIT SENSEable City Lab
Year: 2004
Url: http://senseable.mit.edu/
Description: The real-time city is now real! The increasing deployment of sensors and hand-held electronics in recent years is allowing a new approach to the study of the built environment. The way we describe and understand cities is being radically transformed - alongside the tools we use to design them and impact on their physical structure.
Title: BCNoids
Category: #visualdata
Author: Marina Rocarols Enrique Soriano, Pep Tornabell, Theodore Molloy
Year: 2008
Url: http://enriquesoriano.net/#571326/BCNoids-en-Habitar
Description: BCNoids generates dynamic urban cartographies through ubiquitous computing.
Title: Copenhagen wheel
Category: #visualdata #hybridcity
Author: The Copenhagen Wheel, MIT SENSEable City Lab
Year: 2010
Url: http://senseable.mit.edu/copenhagenwheel/index.html
Description: Smart, responsive and elegant, the Copenhagen Wheel is a new emblem
for urban mobility. It transforms ordinary bicycles quickly into hybrid e-bikes that also
function as mobile sensing units. The Copenhagen Wheel allows you to capture
the energy dissipated while cycling and braking and save it for when you need
a bit of a boost. It also maps pollution levels, traffic congestion,
and road conditions in real-time.
The Hybrid City as an Interface
The Hybrid City as an Interface [Yasmin] discussion will attempt to approach a series of issues relating to the emergence of these phenomena and will mainly focus on the following topics:
/User generated maps & collective cartographies: issues of appropriation and expropriation
/The internet and the metropolis: similarities between the virtual space and the real space as factories of knowledge and information
/The city as a gamespace: tracing the playful features of the new modes of interactivity and participation
/Psychogeographies & the contemporary city: discussing the wide use of a 60s situationist notion for the definition of digital city interventions and applications
/Whose city exactly? Reconsidering spatial production processes through ludic, user inter-actions within the urban context
/Which side are you on (on the threshold)? Outlining the relations between the virtual and physical experience of the city, as well as the new social dynamics of this hybrid urban context for everyday life.
Url: http://turbulence.org/blog/2010/07/15/yasmin-the-hybrid-city-as-an-interface/